#include "GMServerClientPing.h"
#include "Client.h"

void GMServerClientPing::WriteToSckMsg( Networking::SockMsg* sm )
{

}

bool GMServerClientPing::ReadFromSckMsg( Networking::SockMsg* sm )
{
    return true;
}

bool GMServerClientPing::Execute()
{
    TheClient::Instance()->AcceptPing(m_timeStamp);
    return true;
}

